Three reasons we use graphic novels to teach math and physics

1 year ago 564

Post-pandemic, some educators are trying to reengage students with technology—like videos, computer gaming or artificial intelligence, just to name a few. But integrating these approaches in the classroom can be an uphill battle. Teachers using these tools often struggle to retain students' attention, competing with the latest social media phenomenon, and can feel limited by using short video clips to get concepts across.
Source: phys.org
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